Rules

Little League Rules

Official rules are available on the Little League website.

Central Altadena Little League Bylaws and Local Rules

  1. The Mountain and Coast Division operate as a preseason instructional division where records of wins and losses only determine playoff seeding.
  2. League playoffs with be governed by tournament committee made up of the League President,  Division Vice President and one board member at large.  If there is a conflict of interest with either of the committee members, that committee member shall recue themselves and the Vice President will fill the vacated position.  All tournament rulings will be determined by this committee.

Division Age Alignment is as follows:

  • Tee Ball:    4 - 7 years old
  • Bantam:    6 - 9 years old
  • Minor AA:  7 - 10 years old
  • Coast (Minors):        8 – 11 years old
  • Mountain (Majors):  9 – 12 years old
  • Juniors:    13 – 14 years old
  • Softball Minors: 7 – 12 years old
  • Softball Majors: 11– 12 years old

Tryouts/Draft

  1. Bantam, Minor AA, Coast and Mountain players are required to try-out on scheduled try-out dates.
  2. The Draft method for Mountain, Coast, Minor AA and Bantam will be plan B per Little League Operations Manual

Field Rules

  • The home team manager or coach will be responsible for getting the field lined up for each game.     

  • The home team manager will be responsible for setting up pad for backstop, setting bases and chalking batters box. 

  • Mangers for each team will be responsible for setting up the home run fence on lower field. 

  • Managers for each team of the last game for the day will be responsible for the breakdown of the home run fence. 

  • All managers and coaches will be responsible for a clean dugout after each game. 

  • Fly balls hitting the trees in the outfield on the lower field will be considered home runs. 

  • Team practices on game day fields must end at least one 1 hour and 30 minutes before the scheduled game time.  In the event the team practice runs over, the practicing team must assist the home team scheduled to play with field preparation.

    Mountain/Coast Rules

    Game Time Limits (Coast Only)

    • From the established start time of the game, no new inning shall begin after 1 hour and 45 minutes of play.  (NOTE: Time is marked from the final out of the previous inning)
    • Example:  If the third out of the bottom of fourth inning is recorded at 1 hour and 44 minutes, then the entire fifth inning will be played.  If the final out is made at 1 hour and 45 minutes and 1 second, the game will be declared over by the umpire and the fifth inning is not played
    • Exceptions:  Time limits do not apply during league playoffs and tournament rules are in place or there is no game scheduled immediately following the current game and lighting issues are not a factor.  Both managers must agree to waive the time limit rule before the start of the game.  Thus, a drop dead time of 2 hours or six innings will be imposed, whichever comes first.

    Batting Order

    •  Managers must bat their entire roster during the instructional games and may substitute defensive positions at anytime without penalty as long as all players’ play 6 outs in the field.
    • During the play-off portion of the season, managers will bat only 9 players and follow the substitution procedures at outlined by Little League Tournament rules.

    Five Run Rule (Coast Only)

    • Teams are limited to scoring five runs per inning in all innings except the final one.
    • The final inning of the game will be declared open.  Teams may score as many runs as they can before the third out is recorded by their opponent
    • Exceptions: Rule does not apply during league playoffs. Tournaments rules apply.

    Mercy Rule (Mountain Only)

    • If after 4 innings, 3 1/2 if the home team is ahead, a team has a lead of ten (10) runs or more, the manager of the team with the least runs shall concede the victory to the opponent and the game will be declared over.         

    Post-Season

    1. All-Star selection for District Tournaments will be determined by division managers and division vice-presidents. Player voting will also be taken into consideration by the last Saturday in May.  Ballots will be submitted to each team manager to be distributed to players.  
    2. Although All-Star managers are appointed by President, weighted consideration will be given to the manager who wins the league tournament.

    Minor AA Rules

    1. Pitching:
    •  Kids pitch 40 feet from home plate    
    • Coach pitching should be 40 feet from home plate. All coach-pitching shall be overhand
    • A pitcher will pitch no more than three walks per inning. A batter who is hit by a pitch is counted as a walk. After the third walk in an inning, the next batter who receives four balls or who is hit by a pitch will then receive coach-pitch. Each inning will reset and require three walks to initiate coach-pitch.
    • A batter is out after receiving four coach pitches unless the last pitch is fouled.  Batter can continue his/her at-bat on foul balls.
    • The Three Walk Per Inning Rule shall be in effect through April 1, 2013. Thereafter, there shall be no special pitching rules applied to Minors AA.  Coach pitch is eliminated
    • A player who has attained the league age of ten (10) or older is not eligible to pitch in the Minor AA division
    1. Base Runner
    • Stealing bases shall be permitted only on a passed ball (which shall be defined as the horizontal line drawn out from the catcher’s stance). Stealing home shall not be permitted at any time. A runner who has reached third base safely on a hit can advance to home on an overthrow from the outfield.
    • Base runners (other than stealing base runners) shall be allowed to advance only one base on a fielding overthrow or missed catch. In the event the defensive team, subsequent to the overthrow, makes a play that, in the opinion of the umpire, is an attempt to get the advancing runner or any other runner out, that play constitutes the ball’s being put back into play, and all runners can advance accordingly. If the subsequent attempt results in an overthrow, runners are allowed an additional base as set forth in this rule
    • If an overthrow or missed catch occurs as the result of the catcher attempting to throw out a stealing base runner, the stealing base runner shall not advance an extra base, and the ball shall be declared dead.
    • A “pinch runner” shall only be used in the event of (1) an injury to the runner or (2) for the catcher if he/she reaches base.  In either event, the player that made the last offensive out shall be the substitute runner.  The umpire shall be made aware of the reason for a “pinch runner” substitution
    1. Batting
    • Managers must bat their entire roster and may substitute defensive positions at anytime without penalty as long as all players’ play 6 defensive outs in the field.
    • Bunting shall be permitted after April 1, 2013.
    • Teams are limited to scoring five runs per inning in all innings.
    • Exceptions: Rule does not apply during playoffs. A five run limit will be placed on each inning. The final inning of the game will be declared open.  Teams may score as many runs as they can before the third out is recorded by their opponent
    1. Fielding
    • Each team shall field a maximum of ten (10) players in defensive positions. The tenth player must be in the outfield, and no closer than five (5) feet from the infield area. This rule shall be in effect through April 1, 2013. Thereafter, each team shall field nine (9) players in defensive positions.
    • Only the Level 5 or other similarly specified ball shall be used in games.  
    • The “infield fly rule” shall not be enforced
    1. Post-Season
    • Post-Season rules will be determined after signed agreements with interleague partners.
    • District 17 8/9 year old All-Star selection process will be determined by Minor AA managers, Bantam managers, Coast managers, the Vice-President Bantam and the Vice-President Coast.

    Bantam Rules

    Pitching:

    1sthalf of season:

    • Machine pitch four balls – player is out after four pitches unless last pitch is fouled.  Batter can continue his/her at-bat on foul balls.
    • Machine pitching should be 33’ to 35’ from the plate.

    2ndhalf of season:

    • Kids pitch through a full count.  A batter who gets four balls gets a walk.  There is a maximum of two walks per inning.  After the second walk in an inning, a batter who gets four balls does not walk and the coach will pitch up to three additional balls.  Batter is out after three pitches unless last pitch is fouled.  Batter can continue his/her at-bat on foul balls.
    • Kids should pitch from 40’ from the plate.
    • Kids are limited to 50 pitches per game.  Managers from each team are responsible keeping track of their players pitch count. 
    • Players reaching the max pitch count can not play catcher for the remainder of the game.
    • A batter hit by a pitch during kids pitch is allowed to advance to first base.

    Overthrow rules:

    1. Players can advance one base for each overthrow until the ball is returned to the pitcher and the umpire calls time out.  The exception to this rule is that a batter cannot reach home plate on an infield overthrow or a series of infield overthrows.  That runner must stop at third base.
    2. If an infield play goes into foul territory on an overthrow, play is stopped and each runner is awarded an additional base.  However, a Runner at third may not advance.
    3. A runner who has reached third base safely on a hit can advance to home on an overthrow from the outfield.

    Fielding Rules:

    1. All players play the field.
    2. Catchers must wear proper protection equipment

    Maximum at-bats per inning

    • Each team bats until three outs or until the entire roster of players has batted (whichever comes first). 
    • Exception:  the team with fewer players continues batting until three outs or until the number of at-bats equals the team with the larger roster.  For example, a team with 9 players is playing a team with 12 players.  When the team with 9 players is batting, they can have a maximum of 12 at-bats that inning unless three outs are recorded first.

    Base Runners

    1. Runners cannot lead off or steal bases
    2. Runners cannot advance on passed balls/wild pitches

    Post-Season

    1. District 17 8/9 year old All-Star selection process will be determined by Bantam managers, Minor AA managers, Coast managers, the Vice-President Bantam and the Vice-President Coast.
    2. CALL internal All-Star selection will be based on the top players from each team in the division
    3. Each team will select an equal amount of players as All-Star Candidates
    4. Based on the number of teams during the current season will determine the number of candidates and how teams are divided
    5. All-Star Managers will draw teams at the beginning of the Bantam All-Star Game

    Examples of the all-star selection:

    2 team league scenario

    • Top nine players from each team

    3 team league scenario

    • Top six players from each team

    4 team league scenario

    • Top five players from each team

    5 team league scenario

    • Top four players from each team

    6 team league scenario

    • Top 3 players from each team

    Greater than 6 team league scenario

    • Selection of the top 18 league players voted by division coaches and managers.

    Tee-Ball Rules

    1. Game play should be no more than 1 hour
    2. Every player bats within the inning regardless of outs.
    3. Every player plays the field
    4. Coaches pitch 2ndhalf of season. 4 pitches max. After 4 pitches the Tee is required.

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